The Death of a Doctor and the Birth of a Clone

The past few weeks have been a little crazy, which explains this multi-week post.  There have been some changes in the design process, some interesting events, and a lot of people around here to get to know.  So let’s begin:
First off, WhichDoctor is dead.  Well, maybe not dead.  More like in a catatonic state induced [...]

Summer Dev Blog – Prototype #1

In the shadow of WhichDoctor’s failure (more on that later), I’ve decided to take a step in the “design by prototyping” direction.
I’m currently working on something that works similar to Peggle, a fact which should be obvious from the prototype posted below.  It ain’t much, but I’m rather happy with myself that I could crank [...]

Summer Dev Blog – WhichDoctor, Week 1

I think the hardest period of time in the creation of a game is the first week of development. You have a good idea for how the game will play (or at least one that you can go off of), and you’re generally excited about the project. You feel great about the whole [...]