The past few weeks have been a little crazy, which explains this multi-week post. There have been some changes in the design process, some interesting events, and a lot of people around here to get to know. So let’s begin:
First off, WhichDoctor is dead. Well, maybe not dead. More like in a catatonic state induced [...]
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Tags: autism, dead projects, dev blog, LFI, pegglish, prototype, summer, WhichDoctor
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In the shadow of WhichDoctor’s failure (more on that later), I’ve decided to take a step in the “design by prototyping” direction.
I’m currently working on something that works similar to Peggle, a fact which should be obvious from the prototype posted below. It ain’t much, but I’m rather happy with myself that I could crank [...]
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Ted
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Tags: dev blog, Games, LFI, pegglish, prototype, summer, WhichDoctor
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I think the hardest period of time in the creation of a game is the first week of development. You have a good idea for how the game will play (or at least one that you can go off of), and you’re generally excited about the project. You feel great about the whole [...]
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Ted
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Tags: dev blog, Games, LFI, summer, WhichDoctor
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Sailor’s Sky – Siobhan Forrester
It’s officially summer, and that means only one thing for college students like me: summer jobs. Last year, I had the wonderful experience of interning at EALA for the summer, and I was kind of hoping to return to EA this year. Unfortunately, economies tank, people have sudden changes in where [...]
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Games, Personal
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Ted
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Tags: autism, dev blog, Games, LFI, serious games, summer
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