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	<title>Comments on: Here&#8217;s a Concept!  3D Arcade Classics</title>
	<atom:link href="http://totaldisorder.net/?feed=rss2&#038;p=122" rel="self" type="application/rss+xml" />
	<link>http://totaldisorder.net/?p=122</link>
	<description>A little bit of everything with a whole lot of chaos.</description>
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		<title>By: Max &#34;WorldMaker&#34; Battcher</title>
		<link>http://totaldisorder.net/?p=122&#038;cpage=1#comment-27</link>
		<dc:creator>Max &#34;WorldMaker&#34; Battcher</dc:creator>
		<pubDate>Tue, 22 Sep 2009 12:00:04 +0000</pubDate>
		<guid isPermaLink="false">http://totaldisorder.net/?p=122#comment-27</guid>
		<description>I think most 3D versions of Tetris have used one form of a multi-planar approach or another. The first 3D Tetris I can recall used a &quot;well&quot; metaphor and perhaps was somewhat like what you describe (it&#039;s been a while and my memory is fuzzy on it). My favorite 3D Tetris variant remains the unique Tetrisphere (an exclusive to the Nintendo 64), which wrapped the Tetris pieces around a ball and was very much a (fun) multi-planar approach.&lt;br&gt;&lt;br&gt;Have you played Tetrisphere? Basically, the familiar two-dimensional tetrominoes were extruded a single unit in the z-axis and then fell onto the ball along the z-axis, allowing rotations of the pieces in the expected &quot;2D&quot; fashion along the z-axis while allowing rotations around the ball. I thought it worked pretty well, and it made some interesting changes to the strategy of the game that the developers well took advantage of. Plus they provided some useful 3-dimension affecting power-ups to explode large sections of the ball. Obviously descriptions are hard to do of game mechanics in raw prose, but if you get a chance and haven&#039;t already played Tetrisphere I think it can be a good game to look up.</description>
		<content:encoded><![CDATA[<p>I think most 3D versions of Tetris have used one form of a multi-planar approach or another. The first 3D Tetris I can recall used a &#8220;well&#8221; metaphor and perhaps was somewhat like what you describe (it&#39;s been a while and my memory is fuzzy on it). My favorite 3D Tetris variant remains the unique Tetrisphere (an exclusive to the Nintendo 64), which wrapped the Tetris pieces around a ball and was very much a (fun) multi-planar approach.</p>
<p>Have you played Tetrisphere? Basically, the familiar two-dimensional tetrominoes were extruded a single unit in the z-axis and then fell onto the ball along the z-axis, allowing rotations of the pieces in the expected &#8220;2D&#8221; fashion along the z-axis while allowing rotations around the ball. I thought it worked pretty well, and it made some interesting changes to the strategy of the game that the developers well took advantage of. Plus they provided some useful 3-dimension affecting power-ups to explode large sections of the ball. Obviously descriptions are hard to do of game mechanics in raw prose, but if you get a chance and haven&#39;t already played Tetrisphere I think it can be a good game to look up.</p>
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		<title>By: WorldMaker</title>
		<link>http://totaldisorder.net/?p=122&#038;cpage=1#comment-26</link>
		<dc:creator>WorldMaker</dc:creator>
		<pubDate>Tue, 22 Sep 2009 06:00:04 +0000</pubDate>
		<guid isPermaLink="false">http://totaldisorder.net/?p=122#comment-26</guid>
		<description>I think most 3D versions of Tetris have used one form of a multi-planar approach or another. The first 3D Tetris I can recall used a &quot;well&quot; metaphor and perhaps was somewhat like what you describe (it&#039;s been a while and my memory is fuzzy on it). My favorite 3D Tetris variant remains the unique Tetrisphere (an exclusive to the Nintendo 64), which wrapped the Tetris pieces around a ball and was very much a (fun) multi-planar approach.&lt;br&gt;&lt;br&gt;Have you played Tetrisphere? Basically, the familiar two-dimensional tetrominoes were extruded a single unit in the z-axis and then fell onto the ball along the z-axis, allowing rotations of the pieces in the expected &quot;2D&quot; fashion along the z-axis while allowing rotations around the ball. I thought it worked pretty well, and it made some interesting changes to the strategy of the game that the developers well took advantage of. Plus they provided some useful 3-dimension affecting power-ups to explode large sections of the ball. Obviously descriptions are hard to do of game mechanics in raw prose, but if you get a chance and haven&#039;t already played Tetrisphere I think it can be a good game to look up.</description>
		<content:encoded><![CDATA[<p>I think most 3D versions of Tetris have used one form of a multi-planar approach or another. The first 3D Tetris I can recall used a &#8220;well&#8221; metaphor and perhaps was somewhat like what you describe (it&#39;s been a while and my memory is fuzzy on it). My favorite 3D Tetris variant remains the unique Tetrisphere (an exclusive to the Nintendo 64), which wrapped the Tetris pieces around a ball and was very much a (fun) multi-planar approach.</p>
<p>Have you played Tetrisphere? Basically, the familiar two-dimensional tetrominoes were extruded a single unit in the z-axis and then fell onto the ball along the z-axis, allowing rotations of the pieces in the expected &#8220;2D&#8221; fashion along the z-axis while allowing rotations around the ball. I thought it worked pretty well, and it made some interesting changes to the strategy of the game that the developers well took advantage of. Plus they provided some useful 3-dimension affecting power-ups to explode large sections of the ball. Obviously descriptions are hard to do of game mechanics in raw prose, but if you get a chance and haven&#39;t already played Tetrisphere I think it can be a good game to look up.</p>
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		<title>By: tedw4rd</title>
		<link>http://totaldisorder.net/?p=122&#038;cpage=1#comment-23</link>
		<dc:creator>tedw4rd</dc:creator>
		<pubDate>Mon, 21 Sep 2009 00:37:38 +0000</pubDate>
		<guid isPermaLink="false">http://totaldisorder.net/?p=122#comment-23</guid>
		<description>To be honest, that&#039;s why I started with Centipede.   It&#039;s so great that I figured I&#039;d have to work hard to really ruin it!  Unfortunately, the act of bringing it into 3D adds an additional layer of complexity to the game, which one could definitely argue makes the result less great than the original.</description>
		<content:encoded><![CDATA[<p>To be honest, that&#39;s why I started with Centipede.   It&#39;s so great that I figured I&#39;d have to work hard to really ruin it!  Unfortunately, the act of bringing it into 3D adds an additional layer of complexity to the game, which one could definitely argue makes the result less great than the original.</p>
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		<title>By: John Evans</title>
		<link>http://totaldisorder.net/?p=122&#038;cpage=1#comment-21</link>
		<dc:creator>John Evans</dc:creator>
		<pubDate>Sun, 20 Sep 2009 14:58:52 +0000</pubDate>
		<guid isPermaLink="false">http://totaldisorder.net/?p=122#comment-21</guid>
		<description>Centipede is an interesting choice. If you read &quot;Game Design Theory and Practice&quot; by Richard Rouse, he argues that the original Centipede is a perfectly designed game (or as close as we&#039;ve gotten to one). He also shares his experiences working on the &quot;official&quot; Centipede 3D!</description>
		<content:encoded><![CDATA[<p>Centipede is an interesting choice. If you read &#8220;Game Design Theory and Practice&#8221; by Richard Rouse, he argues that the original Centipede is a perfectly designed game (or as close as we&#8217;ve gotten to one). He also shares his experiences working on the &#8220;official&#8221; Centipede 3D!</p>
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		<title>By: Sept &#8216;09 Blogs of the Round Table &#8211; UPDATE 09-20 : Man Bytes Blog</title>
		<link>http://totaldisorder.net/?p=122&#038;cpage=1#comment-20</link>
		<dc:creator>Sept &#8216;09 Blogs of the Round Table &#8211; UPDATE 09-20 : Man Bytes Blog</dc:creator>
		<pubDate>Sun, 20 Sep 2009 13:08:23 +0000</pubDate>
		<guid isPermaLink="false">http://totaldisorder.net/?p=122#comment-20</guid>
		<description>[...] 17 &#8211; Total Disorder: Here’s a Concept! 3D Arcade Classics. Ted re-envisions classic 2d games in [...]</description>
		<content:encoded><![CDATA[<p>[...] 17 &#8211; Total Disorder: Here’s a Concept! 3D Arcade Classics. Ted re-envisions classic 2d games in [...]</p>
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